Friday, 13 April 2012
Dungeon Seige (2002, rpg) - 16 Sept 11
Speed-run review: Lots of grinding, and enemies are quite tedious to kill at the start, but it’s quite rewarding when you get a bigger sword (you can then plough through weaker enemies). Objects are semi-transparent when the player goes behind them (nice feature). It’s quite easy to just run past enemies and ignore them (interesting mechanic), so you have the option to outrun the enemy early on, but shortly after, you encounter much faster enemies. You don’t get to see the dungeon at first, so this drives the player on at the start (seems like the initial hook). Game doesn’t pause while using the inventory (unlike some RPGs).