Friday, 13 April 2012

Skyrim (2011, rpg) - 16 Nov 2011


Illusion breakers:
Very high detail in some areas can draw attention to less detailed areas.
Characters “skating” (walking out of sync with movement).
When things (feet, objects, etc) touch the ground but don’t disturb it (dust, etc).
Characters that repeat the same sound clip when nagging you to do something.

Bad stuff:
The first loot screen allows you to take all, and not equip a weapon.
It’s not obvious how to equip weapons, takes some button mashing.
Shadows on the XBox 360 suck up close.
Vital information is put in conversations you can easily skip (e.g. on the Golden Claw quest, you can skip the guy telling you he has the Golden Claw which you need to finish the quest).
Actors often don’t change their facial expressions with the voice, which looks strange.
Some sound effects happen without character animation (e.g. clapping hands).
Auto-saving too often can get the user out of the habit of saving, so they’re very frustrated when they die and realise the game hasn’t auto saved for a long time.

Good stuff:
Markers teach you initially where hidden stuff could be (like barrels).
When you attack the cabbages, they move around and dust flies off them, then a passer-by shouts “don’t do that!”
There’s no annoying tutorial, nice, this is good and bad (a simple “equip weapon (B)” would have been helpful).
You can skip conversations by pressing A.
You can save at any time, and dieing takes you back to the last save (or auto save).
The puzzles are interesting.
Auto saves seem to reliably happen at the end of missions.

Interesting:
Skeletons have gold on them.
You can carry a ridiculous amount of stuff.

No comments:

Post a Comment